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	<title>Comments on: Room 39</title>
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	<link>http://www.intotheabyss.net</link>
	<description>Solving Christopher Manson&#039;s MAZE and the Genre of the Immersive Puzzle</description>
	<lastBuildDate>Mon, 21 Sep 2026 11:34:47 +0000</lastBuildDate>
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		<title>By: Marc</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-23400</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Tue, 14 Jul 2026 15:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-23400</guid>
		<description><![CDATA[I am just getting into this maze book and this room is one of the ones I figured out, since I love the Edgar Allen Poe story.

It&#039;s not just the &quot;For&quot; syllable in &quot;Fortunato&quot; that is an indicator. At the end of the story, the last thing Fortunato says before only jingling his bells is the cry: &quot;For the love of God, Montresor!&quot;

Montressor agrees: &quot;Yes,&quot; I said, &quot;for the love of God!&quot;

So &quot;for&quot; is called out quite clearly in the story&#039;s climax.]]></description>
		<content:encoded><![CDATA[<p>I am just getting into this maze book and this room is one of the ones I figured out, since I love the Edgar Allen Poe story.</p>
<p>It&#8217;s not just the &#8220;For&#8221; syllable in &#8220;Fortunato&#8221; that is an indicator. At the end of the story, the last thing Fortunato says before only jingling his bells is the cry: &#8220;For the love of God, Montresor!&#8221;</p>
<p>Montressor agrees: &#8220;Yes,&#8221; I said, &#8220;for the love of God!&#8221;</p>
<p>So &#8220;for&#8221; is called out quite clearly in the story&#8217;s climax.</p>
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		<title>By: britzerland</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-23259</link>
		<dc:creator>britzerland</dc:creator>
		<pubDate>Sat, 24 Jan 2026 22:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-23259</guid>
		<description><![CDATA[As well as “The Cask of Amontillado”, Edgar Allen Poe also had someone get bricked up behind a wall in &quot;The Black Cat&quot;.

The only room mentioning a black cat in its text is Room 4 - which is the correct answer door in this room. The text in room 4 says &quot;A small black cat ran out of a door to my right... ...It was fortunate...&quot; and the use of word fortunate in that paragraph might link with Fortunato.

In &quot;The Black Cat&quot; the dead body is found because the black cat makes a sound. Here in the text we hear about hammering and chopping sounds - and the axe and hammer are in room 4. 

Here in the text it says &quot;I said loudly and, with as much commotion as possible, hurried them out of the room to&quot;. I had a hunch that &quot;commotion&quot; is about commas in the text. I ran a quick script on all MAZE text and it appears that the maximum number of commas seen in a sentence in MAZE is 4 and it happens only once: In room 4 when talking about the black cat: &quot;A small black cat ran out of a door to my right, sniffed at us, and, before I could move, ran out of the hall&quot;. Room 4 is a room the player already visited once before when doing The Path, and they may have noticed/recalled the excessive commas in the sentence about the black cat. As much commotion as possible...]]></description>
		<content:encoded><![CDATA[<p>As well as “The Cask of Amontillado”, Edgar Allen Poe also had someone get bricked up behind a wall in &#8220;The Black Cat&#8221;.</p>
<p>The only room mentioning a black cat in its text is Room 4 &#8211; which is the correct answer door in this room. The text in room 4 says &#8220;A small black cat ran out of a door to my right&#8230; &#8230;It was fortunate&#8230;&#8221; and the use of word fortunate in that paragraph might link with Fortunato.</p>
<p>In &#8220;The Black Cat&#8221; the dead body is found because the black cat makes a sound. Here in the text we hear about hammering and chopping sounds &#8211; and the axe and hammer are in room 4. </p>
<p>Here in the text it says &#8220;I said loudly and, with as much commotion as possible, hurried them out of the room to&#8221;. I had a hunch that &#8220;commotion&#8221; is about commas in the text. I ran a quick script on all MAZE text and it appears that the maximum number of commas seen in a sentence in MAZE is 4 and it happens only once: In room 4 when talking about the black cat: &#8220;A small black cat ran out of a door to my right, sniffed at us, and, before I could move, ran out of the hall&#8221;. Room 4 is a room the player already visited once before when doing The Path, and they may have noticed/recalled the excessive commas in the sentence about the black cat. As much commotion as possible&#8230;</p>
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		<title>By: vewatkin</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-23229</link>
		<dc:creator>vewatkin</dc:creator>
		<pubDate>Mon, 29 Dec 2025 16:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-23229</guid>
		<description><![CDATA[It has been so interpreted, reasonably so, though it&#039;s not completely clear, on the face of it, that making reference to sounds from an adjoining room is meant as a clue to travel there.  The line between &quot;non-clue connection&quot; and &quot;misleading clue&quot; is completely blurred, but there are other rooms where following sounds to adjoining rooms does not serve any apparent purpose.  (E.g. traveling from 37 to 10, from 7 to 36.)

That is to say, if it is a clue, it&#039;s one that seems it can&#039;t be everywhere trusted; but whether it&#039;s an untrustworthy clue, or not a clue, may be a distinction without difference.]]></description>
		<content:encoded><![CDATA[<p>It has been so interpreted, reasonably so, though it&#8217;s not completely clear, on the face of it, that making reference to sounds from an adjoining room is meant as a clue to travel there.  The line between &#8220;non-clue connection&#8221; and &#8220;misleading clue&#8221; is completely blurred, but there are other rooms where following sounds to adjoining rooms does not serve any apparent purpose.  (E.g. traveling from 37 to 10, from 7 to 36.)</p>
<p>That is to say, if it is a clue, it&#8217;s one that seems it can&#8217;t be everywhere trusted; but whether it&#8217;s an untrustworthy clue, or not a clue, may be a distinction without difference.</p>
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		<title>By: Laser</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-23223</link>
		<dc:creator>Laser</dc:creator>
		<pubDate>Tue, 23 Dec 2025 17:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-23223</guid>
		<description><![CDATA[Hello!

First timer here, and not sure if this one is too obvious to be plausible, but seeing as how the group hears either hitting or splitting (which the Guide attempts to obscure), and given how on the path they’re guaranteed to have passed by Room 4 (in which there was a hammer and a splitting axe), could that not be considered a hint towards room 4?]]></description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>First timer here, and not sure if this one is too obvious to be plausible, but seeing as how the group hears either hitting or splitting (which the Guide attempts to obscure), and given how on the path they’re guaranteed to have passed by Room 4 (in which there was a hammer and a splitting axe), could that not be considered a hint towards room 4?</p>
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		<title>By: davidws</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-23215</link>
		<dc:creator>davidws</dc:creator>
		<pubDate>Sat, 06 Dec 2025 19:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-23215</guid>
		<description><![CDATA[Aria, I think you’re on to something by seeing that the pipes make a T that points to the number 4 on the 4th row of the math sign, and the trowel starts with T and points to the correct door 4.  Here’s a bit more along that line of thought.  That duck pull toy would often be made so that the wheel axles were not concentric to the wheels and wheels on opposite sides were offset in opposite directions so when the toy is pulled it waddles.  The word “sway” also clues us to think of “waddle”.  “W add LE” when combined with the pipe “T” and the “RO” = “TROWEL”.]]></description>
		<content:encoded><![CDATA[<p>Aria, I think you’re on to something by seeing that the pipes make a T that points to the number 4 on the 4th row of the math sign, and the trowel starts with T and points to the correct door 4.  Here’s a bit more along that line of thought.  That duck pull toy would often be made so that the wheel axles were not concentric to the wheels and wheels on opposite sides were offset in opposite directions so when the toy is pulled it waddles.  The word “sway” also clues us to think of “waddle”.  “W add LE” when combined with the pipe “T” and the “RO” = “TROWEL”.</p>
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		<title>By: davidws</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-23214</link>
		<dc:creator>davidws</dc:creator>
		<pubDate>Sat, 06 Dec 2025 19:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-23214</guid>
		<description><![CDATA[I think interpreting the sign to read square odds is amazing and that making the connection to room 5 is warranted.  Here’s some clues that build on that.  The poster of what I assume is an oak tree is very similar to the tree in room five that divides the room into two sides with a dangerous left side and a harmless right side.  In this room, there are also two arrows pointing to each door.  The arrows are a lot like the minute hand arrow in room 30 pointing to door 15 in that they have a circular base and a pointer.  The turned bottle with the oak cask at its base points to door 11.  The mixing bowl and trowel make a similar pointer to door 4.  Door 11 has that sign leading out of it and probably by now we know better than to follow those things.  But, we might also hesitate to go with the trowel because it is basically a murder weapon.  If we get the Poe reference,  it is responsible for killing off Fortunato which symbolically might mean to reject Fortune and not leave our fates to luck or to square odds.  The jester’s hat shape makes two arched paths like doors 11 and 4 without distinguishing between left and right.  And the math on the “square odds” sign is questionable.  But to be certain, is there more?  I think aria is on to something with the objects on the shelves, so I’ll continue this in reply to her post.]]></description>
		<content:encoded><![CDATA[<p>I think interpreting the sign to read square odds is amazing and that making the connection to room 5 is warranted.  Here’s some clues that build on that.  The poster of what I assume is an oak tree is very similar to the tree in room five that divides the room into two sides with a dangerous left side and a harmless right side.  In this room, there are also two arrows pointing to each door.  The arrows are a lot like the minute hand arrow in room 30 pointing to door 15 in that they have a circular base and a pointer.  The turned bottle with the oak cask at its base points to door 11.  The mixing bowl and trowel make a similar pointer to door 4.  Door 11 has that sign leading out of it and probably by now we know better than to follow those things.  But, we might also hesitate to go with the trowel because it is basically a murder weapon.  If we get the Poe reference,  it is responsible for killing off Fortunato which symbolically might mean to reject Fortune and not leave our fates to luck or to square odds.  The jester’s hat shape makes two arched paths like doors 11 and 4 without distinguishing between left and right.  And the math on the “square odds” sign is questionable.  But to be certain, is there more?  I think aria is on to something with the objects on the shelves, so I’ll continue this in reply to her post.</p>
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		<title>By: Kirk</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-23011</link>
		<dc:creator>Kirk</dc:creator>
		<pubDate>Tue, 29 Jul 2025 23:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-23011</guid>
		<description><![CDATA[All been said before, but:

As vewatkin suggested years ago couldn&#039;t the 1st syllable of poor Fortunato&#039;s name also be an indicator?  

And to rephrase what DG said even earlier, I only see 10 bottles on the rack, but one of the bottles is turned (in the text &quot;bottles turned&quot; is spoken by the Guide).  It looks to me like the turned bottle is pointing not to door 11 but to the 4 upright bottles you mention.    

Lots of clues here, the incorrect 1X1=2 saying that 11 and 12 are bad, the trowel leaning toward the Montresor escape door while the wine area means foolishness.  To me, the clues in this room make it seem like it isn&#039;t an odd one in type.]]></description>
		<content:encoded><![CDATA[<p>All been said before, but:</p>
<p>As vewatkin suggested years ago couldn&#8217;t the 1st syllable of poor Fortunato&#8217;s name also be an indicator?  </p>
<p>And to rephrase what DG said even earlier, I only see 10 bottles on the rack, but one of the bottles is turned (in the text &#8220;bottles turned&#8221; is spoken by the Guide).  It looks to me like the turned bottle is pointing not to door 11 but to the 4 upright bottles you mention.    </p>
<p>Lots of clues here, the incorrect 1X1=2 saying that 11 and 12 are bad, the trowel leaning toward the Montresor escape door while the wine area means foolishness.  To me, the clues in this room make it seem like it isn&#8217;t an odd one in type.</p>
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		<title>By: ritz</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-21143</link>
		<dc:creator>ritz</dc:creator>
		<pubDate>Fri, 05 Feb 2021 00:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-21143</guid>
		<description><![CDATA[Well, we do know something like this is at least in room 5, by the guide to indicate there are two correct answers.
Hmmm, maybe it refers to how one of the options is 4? And how, since it&#039;s guaranteed you already passed it, the readers might automatically assume it&#039;s a wrong answer? So it&#039;s saying, &quot;no, you have square odds, don&#039;t write it off&quot;]]></description>
		<content:encoded><![CDATA[<p>Well, we do know something like this is at least in room 5, by the guide to indicate there are two correct answers.<br />
Hmmm, maybe it refers to how one of the options is 4? And how, since it&#8217;s guaranteed you already passed it, the readers might automatically assume it&#8217;s a wrong answer? So it&#8217;s saying, &#8220;no, you have square odds, don&#8217;t write it off&#8221;</p>
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	<item>
		<title>By: vewatkin</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-21140</link>
		<dc:creator>vewatkin</dc:creator>
		<pubDate>Thu, 04 Feb 2021 12:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-21140</guid>
		<description><![CDATA[Yeah, this would seem to be insufficient motivation to include the math sign.  Unless this sort of thing is sprinkled around Maze sort of arbitrarily as an indicator of the odds against you, I can&#039;t think of a good reason to do such a thing here.  If &quot;square odds&quot; is meant here, I assume we&#039;re still missing parts of the picture.]]></description>
		<content:encoded><![CDATA[<p>Yeah, this would seem to be insufficient motivation to include the math sign.  Unless this sort of thing is sprinkled around Maze sort of arbitrarily as an indicator of the odds against you, I can&#8217;t think of a good reason to do such a thing here.  If &#8220;square odds&#8221; is meant here, I assume we&#8217;re still missing parts of the picture.</p>
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		<title>By: ritz</title>
		<link>http://www.intotheabyss.net/room-39/comment-page-3/#comment-21138</link>
		<dc:creator>ritz</dc:creator>
		<pubDate>Thu, 04 Feb 2021 02:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=208#comment-21138</guid>
		<description><![CDATA[And on the unrelated thing, huh! I like your ability to make connections between rooms (35 and 1, 7 and 15, this one). Room interconnectivity, despite being talked about in the directions, is almost never talked about here outside of vague suggestions of some sort of loop path from yours truly lol. Your specific examples are smart and we should keep them in mind]]></description>
		<content:encoded><![CDATA[<p>And on the unrelated thing, huh! I like your ability to make connections between rooms (35 and 1, 7 and 15, this one). Room interconnectivity, despite being talked about in the directions, is almost never talked about here outside of vague suggestions of some sort of loop path from yours truly lol. Your specific examples are smart and we should keep them in mind</p>
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