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	<title>Comments on: Room 7</title>
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	<link>http://www.intotheabyss.net</link>
	<description>Solving Christopher Manson&#039;s MAZE and the Genre of the Immersive Puzzle</description>
	<lastBuildDate>Mon, 10 Aug 2026 21:08:58 +0000</lastBuildDate>
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	<item>
		<title>By: britzerland</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-3/#comment-23286</link>
		<dc:creator>britzerland</dc:creator>
		<pubDate>Thu, 19 Mar 2026 18:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-23286</guid>
		<description><![CDATA[The hint word is &quot;music&quot;.
This Room is about CHORD/CORD and FERMAT/FERMATA.

Use CHORD/CORD. The lamp has a cord leading to 3 rings over 3 rings. (The ink is extra black on these rings). Door 33 has a bell and bells ring. 

Look up MINOR CHORD. It&#039;s 3 rings on top of each other. A ring is a TORUS. The mirror which shows minotaur faces the lamp. The chord is behind the lamp so mirror sees MINOR TORUS. Remove US for minotaur.

The single eyes in paintings which group as 3,3 are talking about music symbol FERMATA which looks like a single eye. It&#039;s a type of pause and the text has them pausing to listen to music. 

The rug is actually a FUR MAT = FERMAT

&gt; “Why don’t they pick up after themselves?” he said, sounding like an old man.
The old man FERMATA sounds like is FERMAT. Picking up after themselves is about (1) losing A on end of name (2) fermat not finishing &quot;last theorem&quot; (3) fermata being a pause in music before the music picks back up (which happens to the toy).

The CORD of the toy is shape of a musical TIE. It&#039;s a trap they trip on and door 16 has art with TIEs in. 

The CORD in shape of TIE point to the monk. CORD+TIE = KNOT. A typical prayer rope has 33 knots, representing the 33 years of Christ&#039;s life. The monk art faces door 33.]]></description>
		<content:encoded><![CDATA[<p>The hint word is &#8220;music&#8221;.<br />
This Room is about CHORD/CORD and FERMAT/FERMATA.</p>
<p>Use CHORD/CORD. The lamp has a cord leading to 3 rings over 3 rings. (The ink is extra black on these rings). Door 33 has a bell and bells ring. </p>
<p>Look up MINOR CHORD. It&#8217;s 3 rings on top of each other. A ring is a TORUS. The mirror which shows minotaur faces the lamp. The chord is behind the lamp so mirror sees MINOR TORUS. Remove US for minotaur.</p>
<p>The single eyes in paintings which group as 3,3 are talking about music symbol FERMATA which looks like a single eye. It&#8217;s a type of pause and the text has them pausing to listen to music. </p>
<p>The rug is actually a FUR MAT = FERMAT</p>
<p>&gt; “Why don’t they pick up after themselves?” he said, sounding like an old man.<br />
The old man FERMATA sounds like is FERMAT. Picking up after themselves is about (1) losing A on end of name (2) fermat not finishing &#8220;last theorem&#8221; (3) fermata being a pause in music before the music picks back up (which happens to the toy).</p>
<p>The CORD of the toy is shape of a musical TIE. It&#8217;s a trap they trip on and door 16 has art with TIEs in. </p>
<p>The CORD in shape of TIE point to the monk. CORD+TIE = KNOT. A typical prayer rope has 33 knots, representing the 33 years of Christ&#8217;s life. The monk art faces door 33.</p>
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	<item>
		<title>By: davidws</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-3/#comment-23219</link>
		<dc:creator>davidws</dc:creator>
		<pubDate>Wed, 17 Dec 2025 02:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-23219</guid>
		<description><![CDATA[I wonder if the message to take from the duck is to count all versions of “eye”s on the room walls, both portrait related and letter “i” related.  The duck has 1) the one eye profile, 2) the two wheels that look like a forward facing pair of eyes, and 3) the string and pull ring that look a bit like a bendy lower case “i”.  So maybe, in one object we see all the versions of “eye”s needed to indicate the best door?  When duck toys like that get pulled they’re built to waddle, or  w-“add”-le, suggesting addition of the eye-like signs?

From the door frames, there are 6 lowercase “i”s.  From the portraits there are 22 eyes.  That gets us 28.  The picture of the outdoors on the right could be a portrait of the “wild” or “w-eye-ld”: 29.  The mirror is capped by horns that orient it as a full frontal portrait of whomever looks into it, placing two more reflected eyes on the wall: 31.  The lamp plugs into the wall using one outlet but leaving the other “l-eye-ght” socket exposed: 32.  And maybe the phrase “…a pleasant room with three doors and a lamp” suggests we should include the lamp, or “l-eye-ght” in the count too: 33!  It’s plugged into the wall after all…

That leaves the square note on door 36 and the rug in door 16 to wonder about.  The square note is probably a red herring for door 36 if one just takes the 6 lower case “i”s by the doors and squares them to get to 36.  I didn’t come up with that one.  The rug appears to have two front facing loops that might associate door 16 with a two-eye only solution.  There are 8 total two-eyed portraits that one could use to get 16 “eyes”.  But only the duck clue uses everything on the walls.]]></description>
		<content:encoded><![CDATA[<p>I wonder if the message to take from the duck is to count all versions of “eye”s on the room walls, both portrait related and letter “i” related.  The duck has 1) the one eye profile, 2) the two wheels that look like a forward facing pair of eyes, and 3) the string and pull ring that look a bit like a bendy lower case “i”.  So maybe, in one object we see all the versions of “eye”s needed to indicate the best door?  When duck toys like that get pulled they’re built to waddle, or  w-“add”-le, suggesting addition of the eye-like signs?</p>
<p>From the door frames, there are 6 lowercase “i”s.  From the portraits there are 22 eyes.  That gets us 28.  The picture of the outdoors on the right could be a portrait of the “wild” or “w-eye-ld”: 29.  The mirror is capped by horns that orient it as a full frontal portrait of whomever looks into it, placing two more reflected eyes on the wall: 31.  The lamp plugs into the wall using one outlet but leaving the other “l-eye-ght” socket exposed: 32.  And maybe the phrase “…a pleasant room with three doors and a lamp” suggests we should include the lamp, or “l-eye-ght” in the count too: 33!  It’s plugged into the wall after all…</p>
<p>That leaves the square note on door 36 and the rug in door 16 to wonder about.  The square note is probably a red herring for door 36 if one just takes the 6 lower case “i”s by the doors and squares them to get to 36.  I didn’t come up with that one.  The rug appears to have two front facing loops that might associate door 16 with a two-eye only solution.  There are 8 total two-eyed portraits that one could use to get 16 “eyes”.  But only the duck clue uses everything on the walls.</p>
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	</item>
	<item>
		<title>By: vewatkin</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-3/#comment-23020</link>
		<dc:creator>vewatkin</dc:creator>
		<pubDate>Tue, 12 Aug 2025 22:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-23020</guid>
		<description><![CDATA[The fact that it indicates a bad door doesn&#039;t mean that is isn&#039;t intentional.]]></description>
		<content:encoded><![CDATA[<p>The fact that it indicates a bad door doesn&#8217;t mean that is isn&#8217;t intentional.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirk</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-3/#comment-23019</link>
		<dc:creator>Kirk</dc:creator>
		<pubDate>Tue, 12 Aug 2025 15:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-23019</guid>
		<description><![CDATA[Never mind;  The Guide (Manson) says right, left, and leaving a lot, often indicating the wrong door.  I should&#039;ve checked some more rooms.]]></description>
		<content:encoded><![CDATA[<p>Never mind;  The Guide (Manson) says right, left, and leaving a lot, often indicating the wrong door.  I should&#8217;ve checked some more rooms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirk</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-3/#comment-23018</link>
		<dc:creator>Kirk</dc:creator>
		<pubDate>Mon, 11 Aug 2025 22:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-23018</guid>
		<description><![CDATA[&quot;Leaving the pictures ...&quot;
After leaving something, that something is &quot;left&quot;?]]></description>
		<content:encoded><![CDATA[<p>&#8220;Leaving the pictures &#8230;&#8221;<br />
After leaving something, that something is &#8220;left&#8221;?</p>
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	</item>
	<item>
		<title>By: Cheetah</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-3/#comment-23010</link>
		<dc:creator>Cheetah</dc:creator>
		<pubDate>Tue, 29 Jul 2025 02:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-23010</guid>
		<description><![CDATA[Does anyone else find this room unbearably creepy with all those people staring at you?

Also, the mirror with horns intrigues me to no end.]]></description>
		<content:encoded><![CDATA[<p>Does anyone else find this room unbearably creepy with all those people staring at you?</p>
<p>Also, the mirror with horns intrigues me to no end.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Milo</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-2/#comment-22955</link>
		<dc:creator>Milo</dc:creator>
		<pubDate>Tue, 01 Jul 2025 05:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-22955</guid>
		<description><![CDATA[I think the landscape picture  stands out as it is unlike the others , all being portraits of a sort.  It is also closest to the items on the floor which one of them  trips and almost falls over . The 3 pins and 3 clouds give a clue about the correct door 33.]]></description>
		<content:encoded><![CDATA[<p>I think the landscape picture  stands out as it is unlike the others , all being portraits of a sort.  It is also closest to the items on the floor which one of them  trips and almost falls over . The 3 pins and 3 clouds give a clue about the correct door 33.</p>
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	</item>
	<item>
		<title>By: sp</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-2/#comment-22775</link>
		<dc:creator>sp</dc:creator>
		<pubDate>Mon, 21 Apr 2025 14:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-22775</guid>
		<description><![CDATA[A &quot;canard&quot; (duck in French) is another term for &quot;false&quot; or &quot;hoax&quot;.]]></description>
		<content:encoded><![CDATA[<p>A &#8220;canard&#8221; (duck in French) is another term for &#8220;false&#8221; or &#8220;hoax&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ritz</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-2/#comment-21085</link>
		<dc:creator>ritz</dc:creator>
		<pubDate>Fri, 15 Jan 2021 11:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-21085</guid>
		<description><![CDATA[Not that this is implied here, but it would be cool if the group was referring to you as not a good likeness to themselves, as they&#039;re kind of supposed to be a representation of the reader. Heh]]></description>
		<content:encoded><![CDATA[<p>Not that this is implied here, but it would be cool if the group was referring to you as not a good likeness to themselves, as they&#8217;re kind of supposed to be a representation of the reader. Heh</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vewatkin</title>
		<link>http://www.intotheabyss.net/room-7/comment-page-2/#comment-21083</link>
		<dc:creator>vewatkin</dc:creator>
		<pubDate>Thu, 14 Jan 2021 20:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.intotheabyss.net/?page_id=144#comment-21083</guid>
		<description><![CDATA[I&#039;m not sure I&#039;ve ever looked at the rooms with a mind to uncover allusions to the fourth wall.  It&#039;s an interesting idea, though if it were what was meant here, I think it would take more than a reference to a picture on the wall, in a room full of pictures on walls.  Anyone have any other ideas for fourth wall relevance?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I&#8217;ve ever looked at the rooms with a mind to uncover allusions to the fourth wall.  It&#8217;s an interesting idea, though if it were what was meant here, I think it would take more than a reference to a picture on the wall, in a room full of pictures on walls.  Anyone have any other ideas for fourth wall relevance?</p>
]]></content:encoded>
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