Room 26

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…a dramatic room with four entrances and exits. “Not enough light in here,” they remarked. “Not very tidy either.”

“Which way now, children?” I asked in my most patronizing voice.

They objected to my tone, but it distracted them from the real clues. The game usually goes as I plan it, despite the intentions of my visitors, or perhaps because of their intentions.

“What the devil is this supposed to be?” one asked. They gathered around and I realized they were close to something. I quickly picked up the bell, ringing it loudly.

“Was this what you heard outside?”

Holding their ears they ran out the door to…

 - Images and text copyright 1985 by Christopher Manson
used with permission. [Purchase MAZE from Amazon]

 

Room Type:  PATH     Doors: 1  30  36  38

Solution Summary: [COLLECTION CURATED BY WHITE Raven. SEE COMMENTS FOR ADDITIONAL SOLUTION PROPOSALS.]

● The correct door is 30. [Credit: Unknown - during the 1985 contest]

● The part of the Riddle of the Path is “Atlas.” “SALT” (the salt shaker) + the letter “A” held by a devil rearranged = “ATLAS.” [Credit: Unknown - prior to 1990]

● Three real devils = 3. One fake devil = 0.  3 & 0 is 30 – the correct door is 30. [Credit: Beq S.]

● Door 1 is known to be the entrance. A devil’s tail points to door 36. A devil’s pitchfork points to door 38. The non-indicated door is 30 which is correct. [Independent Credit: Beq S. | White Raven]

● The moon and Saturn = One of the moons of Saturn is named Atlas. The devils emerge in three stages like a rocket and a fourth one is in flight. The loud ringing of the bell is illustrative of the roar of takeoff. The Guide asks, “Which way now?” to answer that, one might consult an atlas. [Credit: Dave G]

● The fake/metal devil represents the Voyager 1 probe which discovered the moon Atlas. The real devils represent fire/take off, the probe was launched with a three-stage Titan-Centaur rocket. The devil’s mouths are open to represent singing – one of the songs played by Voyager 1 is “Devil Bird” which was also a nickname for Voyager 1. The shushing is illustrative of the silence of space. The theater chairs are representative of the bleachers for viewing a launch. [Credit: White Raven]

● The bell is the same shape as the zero for room 30. The Guide rings this bell loudly. The only door with a zero is 30, which is the correct door. [Credit: vewatkin]

● The position of the doors in relation to the door frame in this room strongly suggest that the doors open inward. The doors to 36, 38 and 1 are all blocked to some degree from opening by the open trapdoors. The only door which could open freely is door 30, the correct door. [Credit: Eric]

26path

115 thoughts on “Room 26

  1. Two important clues led me to choose door 30:

    1. I believe the shushing audience members are the most important clue, and that they indicate to the player that they should move with subtlety through the room as quietly as possible, which would lead them all the way to the left, since the room seems to get more and more cacophonous from left to right and moving towards any other door would presumably draw attention and interaction with the devils.
    The guide says “They objected to my tone, but it distracted them from the real clues. The game usually goes as I plan it, despite the intentions of my visitors, or perhaps because of their intentions.” This indicates to me that he’s directing their attention towards the doors on stage (by asking them to choose), and away from the audience members who are the REAL clues. It’s mentioned in the prologue that the ‘intentions’ of the visitors are to seek deep symbolic meaning in the maze, which distracts from the explicit clues of the helpful audience in this case.
    As they follow the path of quietness, the guide says that he fears they’re getting close, so he rings the bell (breaking their attempts at quietness and subtlety)

    2. When the guests are gathered around and, in the words of our guide, getting “close to something,” one of them says “what ‘the devil’ is this?” I looked around the frame to see what objects have any kind of visual ambiguity. The only thing that stands out to me is the devil most concealed by the trap door. We have no way of knowing if that devil is similar or different than the others or how much it can be seen from close to the trap door. I believe the guests are seeing the pattern of representations of ‘the devil’ on the stage, and see something different or something concealed/obscured in the trap. They ask “what ‘the devil’ is this?” i.e. “How does this thing match with the other devils, I can’t tell what it is.” The only vantage they would be able to see what’s in the trap door, is when standing in front of door 30.

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    • I want to draw attention to this comment, because even if I don’t really think what was observed here is damning, it analyzes the room in a pretty interesting way that isn’t done suuuper often. Even if the drawings in Maze are just drawings, they are meant to be as immersive as possible and conjure a 3D space. Yeah, Maze is stylized and even a little cartoonish at times, but Manson clearly spent a TON of time on the lighting and perspective of each room.

      And so, I think it’s relevant to also think about the rooms as real, physical areas every once in a while. How would the guests actually navigate this room? What can they see that the reader cannot? Where are they facing? The rooms don’t have to be limited to the single perspective that Manson drew, because with each very richly drawn perspective, a lot is implied.

      I don’t like counting… say, furniture legs… to get a door number, just like anybody else. But say that the Guide declares, “I am the COUNT of this endless palace, the CHAIRman over the weighing of your puny soul! You don’t have a LEG to stand on!” (that was the best I could do.) And then in the foreground we see the top of bar stool, a wooden stool, a chair, and an office chair. These are commonly associated with having 1, 3, 4 and 5 legs, but no legs will actually be visible in this picture. Room 2 is an option, and you could mayyybe use an odd-one-out principle to figure this out.

      This is what would make a Maze video game more efficient and give it more opportunities to hide clues in all the nooks and crannies a player could spin around to see, but also maybe limit the amount of contextual guesswork they’d would have to do, which is kind of fun. Restrictions do breed creativity…

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    • I think open-mindedness in perspective is advisable, although I would recommend caution with regard to interpreting room layouts and the significance of the text in literal ways. There are rooms where the text heavily implies the group went the wrong way (most notably in 17 and 23), rooms where the text seems to describe a state of affairs not represented by the room image (8′s description of knocking an unnamed object off a table that is already upended; 15′s claim about how many of them can sit down in the room), and at least one room where the description of the group’s entry into the room implies a specific entrance (38, where the text implies the group entered by the slide). These examples, I think, support the notion that we should be thinking about how the literal meaning of the text interacts with the reality of the room, but they do NOT suggest that where the text can be inferred to suggest a certain course of events that we should try to realize those events through our room choice.

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    • That’s a good point. There are no exact “canonical” routes for Maze’s rooms, and a lot of what we see the guests do and rooms point to might be artistic, for narrative purposes, misleading or only the first step to a clue, etc. If the correct door could be selected simply by… reading the text and then selecting a door based on a 100% diabetic interpretation, Maze wouldn’t be a puzzle book. It would just be a CYOA book about people walking through a bunch of weird rooms.

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    • @vewatkin I’m not saying the path way the guests are implied to go is always the right way, but in this case the guide explicitly expresses concern that the guests are close to solving the room and choosing the CORRECT door. Thus, I think it’s a reasonable in THIS room to try to make an inference about their path through the room

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    • Not the correct door, necessarily. They were close to “something,” presumably something the Guide doesn’t want them to discover, but I think that could be either A) something that would reveal the correct door, or B) part of the Riddle of the Path.

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  2. The comment “What the devil is this supposed to be?” contains exactly 30 letters, and right after it’s uttered the guide says they are getting close and rings the bell.

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    • I don’t think this is meaningful, but like a lot of observations, it’s nice to catalogue these to maintain a sense of how often such coincidences happen. Counting the letters in sentences might be too tenuous for even this purpose, but hey, if you’ve already counted them, you might as well note it.

      (If you count the letters in the entirety of that sentence, you get 38. The first sentence [fragment] on the page has 38 letters. The sentence that begins “I quickly…” contains 38 letters. I assume this is all accidental.)

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  3. I’m not sure it’s helpful, but ‘play devil’s advocate’ is kind of hidden in a say-what-you-see. We are watching a play. ‘They gathered around’ suggested to me that I should for something in a circle. If you start with the mechanical devil and loop down anticlockwise: devil s a fork eight. Don’t know why it would lead to door 30 though.

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    • “A fork eight” as a stand-in for “advocate” seems far-fetched, but “play the devil” is an expression in its own right–albeit a less common one.

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  4. Not at all a fully formed solution, just some observations about this room:

    “Not enough light in here” = dark
    “Dark thirty,” or “O dark thirty,” or “zero dark thirty” are common military sayings for some unspecified but awful time to be woken up before the sun rises. The moon is out in this room, giving the impression that it is meant to evoke nighttime.
    “Not very tidy either” = dirty, which rhymes with 30.

    “The game usually goes as I plan it, despite the *inten- tions* (original text layout in the book) of my visitors, or perhaps because of their intentions.”
    “Plan it” clearly suggests Saturn, or door 38. What if picking 36 is shunning things that can be reached in ten? In other words, if “intentions” is a pun, 30 is the only room that can be reached inten (10, 20, 30). The game usually goes as the guide plans it because of “the shuns of ‘in ten’ from his visitors.” (i.e. picking any door that isn’t a multiple of ten goes along with his plans). It could be rewritten as:
    “The game usually goes as I plan it, despite the intentions of my visitors, or perhaps because of their ‘in 10’ shuns.” (In conversation, it’s more common for the re-utterance of a word to be the pun, not the initial utterance).

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  5. We have Saturn and we also have ‘S’ and ‘A’.
    What’s left here is ‘Turn’ which could indicate we turn (or anagram) something. The ‘A’ is simply an ‘A’, but the ‘S’ represents Salt.
    Turning ‘A’ and ‘Salt’ is what we need to do to get ‘Atlas’.

    I have always thought it was unfair that we needed an anagram here, but this explanation might make it less so, if it was intentional.

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    • Just realised, when I looked at what I’d written, that it is more literal than this.
      You don’t need to anagram it, but simply TURN it upside down, as the mechanical devil is doing with the salt shaker.
      ‘Salt A’ reversed gives ‘Atlas’.

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    • People keep pointing out Atlas. But what has that got to do with the correct door?

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    • It relates to the Riddle of the Maze, part of the contest solution, described elsewhere on this site.

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    • IMP is 38

      A is 1

      SHH! is 36 (the implied exclamation point is a 1) (eyes and needles)

      MAZE is 45

      it all checks out

      I was going to try to make a serious post about alphanumeric encoding but then

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    • While this is an interesting idea, I think the solution is too obscure. There is nothing in this room, pointing to an alphanumeric solution, let alone using chemical symbols.

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    • I agree, although I do think it is useful to catalogue these sorts of coincidences, even when attenuated, as a basis for comparison with other solutions that seem implausible but make us ask “but what are the odds?”

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  6. I don’t think this has been mentioned before regarding the overall aesthetics of room 26. I believe the imagery in this room is strongly influenced by 19th-century Féerie theater (fairy plays). This was a type of fantastical theater performed with elaborate mechanized stage productions, utilizing special effects and trap doors to quickly introduce characters and objects into scenes. Many of these plays centered around supernatural being such gnomes, fairies, and devils, culminating in a climactic scene with figures descending from the sky.

    Féerie theater later went on to influence early silent filmmakers like Georges Méliès, who created Le Voyage Dans La Lune (A Trip to the Moon) in 1902. I think Méliès films have a strong influence on Manson’s illustrations. You can watch many of his films on Youtube. What is interesting is that some of Méliès backdrops kinda resemble MAZE rooms. During a scene in a trip to the moon, there is a shot of the moon and Saturn in the same orientation as room 26. Other films by Méliès seem to be filled with MAZE objects…stars, moon, sun, keys, elaborate hats, travelers with umbrellas…etc. It seems more than a coincidence.

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  7. I believed I found one more clue pointing to room 30. The two slacked ropes in the upper left corner would suggest the fake devil and planet Saturn are being lowered into the scene. So this is a performance with explicit action. The fake devil is actually “spilling the salt” in the scene, which is considered bad luck or ill omen. According to superstition, the way to resolve spilled salt is to throw salt over our LEFT shoulder. From the reader’s perspective, this would point in the direction of room 30.

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  8. My interpretation of this room is that it has many references to musical tones in both the picture and text. I’ve always thought the 3 devils in the center represent musical notes. Even the stage with the three trapdoors somewhat resembles a keyboard. Then it dawned on me. The 3 devils could represent the tritone, also known as the “devil’s interval.” The 2nd and 3rd devil are singing or producing a tone, not in succession, but in parallel hence creating an interval. The tritone is famous for being dark (text..Not enough light in here) and unresolved (text..Not very tidy either). The guide also said, “They objected to my tone”, which could be an unsettling sound. To resolve a tritone, we must move either up or down the scale, so left or right. If we move right, this gets us back to room 1 where we just came from… so the correct answer is to move left onto room 30 and resolve the unsettling tone. I think further evidence for this idea of musical tones comes from the planets. We have Saturn here and either our moon or perhaps the planet Mercury? I thought this might be referencing Pythagoras’s “harmony of the spheres,” which is the idea that every planet produces a specific tone in relation to one another. Interestingly, according to legend, Pythagoras came up with this idea after hearing the ringing of a hammer on an anvil.

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    • I love it when a proposed solution gets me googling and I learn something new. The NPR has a very nice article/short talk/playlist about the devil’s interval. (Just search on “npr” and “devil’s interval” to find it.) Anyway, I think this is a neat idea, certainly better than the Maxwell’s demon/trapdoor idea I had a while ago. Intended? There are a good number of overt references to music in MAZE — maybe there are others that are more hidden and this is one of them. Who knows. But just to piss off Vincent:
      The devil’s interval corresponds to three whole steps.
      three whole = three + (w)hole = 3 + 0

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    • Oh my gosh you can have so much fun with this one. Chord/cord (ropes hanging from ceiling) — “Holding their ears” — the doors representing piano keys and you play the first and last — intentions = in-tension (this chord causes tension).

      I’M JUST HAVING A GOOD TIME WITH JOE’S INTERESTING IDEA EVERYBODY

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    • It’s an interesting idea. I think most of the interpretations for room 26 have merit. However, this is the problem with room 26! I think it has multiple overlapping themes. I still have a sneaking suspicion that there exists a more straightforward solution that unifies everything in this room. Hmmm.

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  9. I just wanted to point out (me being the pointing machine that I am), that there are a total of 30 punctuation marks, which I’m sure (?) has nothing to do with finding the correct door to be 30.

    ? = 3
    … = 2
    , = 6
    “ = 5
    ” = 5
    . = 9
    -

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  10. @ritz – Room #1 and Room #40 don’t have the letter “ j “ or the letter “ x “ .

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    • There are 2 single letter lipograms, with the first one located in “DIRECTIONS” ( q ) and the second one located in Room 22 ( z ) . B

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    • Oh. They are there. However I sort of doubt they were intended because the avoided letters are already uncommon letters.

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  11. In General Comments, WBM pointed out that the text in Room 26 includes all 26 letters of the alphabet at least once, and is the only room in MAZE with this characteristic.

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    • If we accept this as intended and true, what is it trying to hint? It feels like this puzzle can’t reference anything but itself.

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    • I guess it would be more helpful if it was in Room 1- like, theres ABCD, and all twenty six letters of the alphabet. Go to 26.

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    • Again, I would resist the assumption that everything interesting about the book has to come back to a clue about what door to take. Some interesting things might just be there because interesting things are fun.

      I don’t have a strong view on whether it’s intentional. All of the language seems perfectly natural, and WBM’s analytics show that it generally only takes very few letters to swing the difference between a pangram and not. It would be one thing if it had sentences like, “‘That’s a jealous zebra!’” Quentin exclaimed,” but there’s nothing here suggestive that words or letters were shoehorned in.

      But in Room 26, coming from the alphabetical doors, it would be quite the mischievous coincidence if it happened by accident.

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    • I’m not saying it has to reference a door. I don’t think it does, honestly. But everything else in this book points to *something.* It feels weird for this not to.

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    • I’m not sure that everything in the book points to something. There’s stuff like the allusion to “know thyself” in Room 15, connecting the tripod to the Delphic oracle; or the suggestion of moving statues in Room 32, which were another invention of Daedalus; that, as far as we know (giant caveat there), don’t mean anything in the larger scope of the book.

      This is very different from those examples–I don’t mean to pretend it’s not–but I’m just saying, there may be neat things in the book just for the hell of it.

      (The biggest difference here is that if this has no puzzle significance, it’s not even very neat.)

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  12. I think I went with 30 by elimination: 36 and 38 both have arrows pointing at them (making neither a clear choice), and 1 just takes me back where I came from, so off to 30 I went.

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  13. May I explain an alternative explanation for the answer being room 30?
    If we look at the people sitting in the audience. If we assume the seats are numbered from seat ‘0’ being on the extreme right, and the numbers incrementing towards the right. Then according to these rules, on the right side of the auditorium the person is sitting in seat number ‘0’. On the left hand side of the auditorium, the person is sitting in seat number ‘3’ ( assuming the seating numbering on the left hand side follows the same rules and starts at ‘0’ on the extreme right ) as he is sitting in the middle row. So the seating thus gives us the answer 30. All other clues with regards to devils and salt and atlas are just very red herrings, as often the simplest solutions are the correct ones.

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  14. I thought the Devil holding the A represented an Angel and Devil sitting over your shoulders. (Always depicted with the Angel on your right and the Devil on your left which fits if you are facing out from the stage with them behind you.) So the salt shaker to me was referring to throwing salt over your LEFT shoulder at the Devil, indicating that the correct door is on the left.

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    • I think you’re onto something. You throw salt over your LEFT shoulder for spilled salt…which is what the fake devil in doing here.

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  15. What I had mentioned before about how room 45 leads to room 23, so to(o) does this room (26) which leads to room 30: “What the devil is this supposed to be?” one asked. They gathered around and I realized they were close to something. I quickly picked up the bell, ringing it loudly.“ – One can only ponder if it IS this…that there could be any more coincidental tidbits such as what MANSON has already stated. Do you agree?

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  16. The “devil” is most fully seen to the right of the stage, and gradually decreases from right to left. The choice of a “saint” would be door “30″, the door furthest from the devil. (Note: The author uses an almost identical tactic in decorating room 25 where the faces range from most frightened on the right to most relaxed on the left. The left-most door there is also the correct door and fastest way to escape “The Loop”)

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  17. One thing I have noticed which I don’t think has been mentioned here is the phrase “four entrances and exits”. I always found this confusing but now believe it is a reference to the solution as you have to go through room 4 to get to the centre and then again on the way back out. So [room] four entrances and exits [the maze].

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    • It’s a part of the answer to the riddle becuase of where the quote is from. Shakespeare’s “As you like it” has Jaques famously soliloquizing, “All the world is but a stage, and all the men and women in it merely players… that have their entrances and exits…” the phrase instantly called to mind that speech for me. And this book has otehr Shakespeare references. It references the “stage” in this room, but also gives away the answer to the room 45 riddle once you have gotten that far…

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  18. One thing we’ve been working on is finding solutions on the Path that involve all wrong doors being indicated, in part because of a comment by Manson that implied this is the dominant mechanism. So how about this in Room 26:
    Door 38 = three + 8 = the + 8 + er = theater (the room itself)
    Door 36 = three sixes = 666 = number of the beast (devils)
    Door 1 = fingers of shushers
    (Credit: VW)

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    • “I don’t give a damn about puzzle points. Let’s find some solutions.”
      -vewatkin, 3 August, 2016, at 12:02 pm

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    • Less facetiously: when you notice a connection (for lack of a better term) in MAZE, it is enough to share that observation without trying to hogtie it into a “solution” that tells you which door is the correct one. The questions I was trying to answer were why Room 26 is in a theater and why it has devils. We haven’t seen any reasonable explanations for it. That “three 8″ can be arranged into “the8ter,” and “three 6″ suggests “666,” seem like solid explanations. When you go a step further and say, ‘Well, we have to find something that suggests “one” then, to make this a real solution,’ you’re going down the same road that led us to seek out and accept so much nonsense over the last few years. And that’s so even if you’re correct! It’s the method I object to, not this specific suggestion; maybe the single fingers held up do in fact suggest “1.” Nevertheless, that’s not necessary to interject at this point, and it shouldn’t weigh on evaluation of “the8er” and “666.”

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  19. You know, for some reason I’d always automatically assumed that the group of people traveling through the Maze were children, possibly because I was a child myself when reading this.
    Now, though, I realize that the indignant response our Guide receives when he calls the group ‘children’ may be because the group is a group of adults. Or perhaps the group is of all different ages, or they are whatever age the reader is, or perhaps it doesn’t matter at all. It’s just interesting to speculate about the group of people going through the Maze, because so little is known about them.

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    • Well, maybe they actually were children, and were simply reacting to his tone…

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    • I thought they were children as well! Then again, I guess anyone is a child to a potentially immortal minotaur. According to most mythology concerning the minotaur, he eats children, so that might have something to do with why he continually refers to them as such.

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    • My only meager bit of context I can apply to this is that my brain made an astrological/mythological leap at the mention of “children” the first time I read it. Not sure if it has any bearing but the my of Saturn and his connection to his children could mean something. He (Saturn) was quite hostile to his children, and the maze guests bristle at his use of the word, but there doesn’t seem to be meaning past that.

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  20. E. points out that the last page (1) contains text that “the silences are as eloquent as the sounds” in these rooms. Could this hint at the silence of space mentioned by a previous comment?

    I must note that the “not very tidy” reference has, surprisingly, not been fully vetted in these notes.

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  21. I attempted to connect all of the theories here with door 30. The atlas idea seems solid and I think we can connect it this way:

    Atlas orbits closest to Saturn ring A. There is also an obvious “A” held by one of the demons. The bell on the floor is metaphorically the “ring”. Ring A was the 3rd ring to be discovered, and is the 3rd (outermost) ring on the planet when counting the bright rings. So there are plenty of clues leading the reader to the “3rd ring”. Pictorially, a ring is just a hoop or a “0″. Putting that together we get “3rd 0″ or simply “30″.

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