The Bard’s Tale

In the 80s all RPGs were essentially mazes. The reason for this is simple, mazes require very little graphics in order get the idea across. The Bard’s Tale by Interplay is a shining example of this genre. The world of Bard’s Tale is a maze like town. In the town are several dungeons with multiple levels, all of them are mazes. So when deep in any particular dungeon the player is in a maze, within a maze, within a maze, etc.



A gamer’s hand-drawn map of a small part of Bard’s Tale.