BEQUEST is the brain child of Tonda Ros, who is a huge fan of Christopher Manson’s books MAZE and the Practical Alchemist. BEQUEST is a free roaming 3D puzzle game built on the MAZE archetype.
Tonda Ros is a visual artist from L.A. with some mad skills, just check out this incredible video homage to wordplay:
Tonda Ros contacted me last year to help him get in contact with Manson. Since then we have exchanged a few emails and he sent me these exclusive (at the moment) previews of the game. Tonda said he made the game partially because of seeing the renewed interest in MAZE on Into The Abyss.
The coloring of the game appears to change from warmly sunlit to cold monochrome. Items the player can interact with are colored brightly to stand out. Tonda said that the puzzles will not be as difficult as MAZE and that players will be rewarded for solving some of the puzzles by opening up new areas to explore.
Tonda and Manson have been discussing possibly adding some of Manson’s artwork to the game. To illustrate what it would look like Tonda sent Manson a game play video with clips of Manson’s artwork hanging on the wall. I don’t have permission (yet) to share the video but suffice it to say that these images do not do the game justice. In the video the walls, pillars, piano, chairs, everything looks like it came straight out of the pages of MAZE.
Déjà vu anyone? Above is the image which most looks like the game in action… if you look close you will see that everything is made up of hand drawn lines or hash marks. If you get right up close to something it still looks like a Manson drawing brought to life.
The part I am personally most psyched about is that Tonda said he is planning on making the House change shape, so mapping the House should be a challenge.
I don’t know what platforms it will be released on (I’m hoping for Steam), nor do know about the release date.